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Fellow Amigans!

Welcome to Chaos Arena! Pit yourself against seasoned warriors in the most frantic duel to date! Every warrior looks the same, so your first challenge is to figure out who's who. The only way to defeat others is to push them out of arena with your attacks, but beware - your fierceful strikes may also push you into abyss. Also, the arena constantly crumbles, so no hiding around! The last man standing wins.

Game features:

  • Chaotic and fierceful duel between 12 warriors
  • Simultaneous 6-player versus mode
  • 3 chaotic arenas
  • You've lost too early? Strike remaining players with thunders!

Game controls:

  • Joystick 1-4 through respective ports
  • WSAD + LShift
  • Arrows + RShift

Press button to activate player in Main Menu. Left/right toggles on/off

Requirements:

Amiga 500 with 512KB of CHIP memory, 512KB of other memory and KS1.3.

On newer kickstarts or when running from OS, you may need additional CHIP memory depending on its fragmentation.


This game was first released as demo version on DECRUNCH 2022 party on 22th October 2022 in Wroclaw, Poland.

Official premiere held at SACP meeting on 19th November 2022.

StatusReleased
Release date Nov 17, 2022
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorLast Minute Creations
GenreAction
Tags16-bit, Amiga, Pixel Art, Retro
Code licenseMozilla Public License 2.0 (MPL)
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Gamepad (any), Joystick
MultiplayerLocal multiplayer
Player count1 - 6
LinksSource code

Download

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Click download now to get access to the following files:

Chaos Arena floppy version 880 kB
Chaos Arena HD version 193 kB

Comments

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Nice game! Our German-language review can be found in our recorded livestream starting at 03:08:38. Automatic subtitles should be available soon (switch on, if necessary). Subscription to our YouTube or Twitch channel is welcome. :-)

very good

Looks awesome!

Did you test it on AmigaMini? I wonder how/if the game works with 3 or 4 controllers there, using an USB adapter. Does the game recognize those additional controllers on the AmigaMini?

(1 edit) (+1)

Unfortunately, we don't have such hardware, so we can't test it. :( It uses the same coding for additional controllers as Dynablaster and similar games, so if that works, it should work here too!

Thanks for your reply. I will test it on my Amiga Mini this week and will report here. Didn't test Dynablasters yet, too, will do it also.

(+1)

thank you :)

(+1)

Awesome game!